AI Adventures
A curation of projects we have made with the use of A.I., ChatGPT and Gemini, to build art, wonder, games, and a few tools that behave like they have their own sparks. This is the gallery wall and the arcade floor, side by side.
Art for Art’s Sake
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Bouncing Bunnies
Bouncing Bunnies is a generative artwork that explores the interplay between order, chaos, and consequence within a closed system. It looks playful, then it starts showing you the machinery underneath.
Open: Bouncing BunniesVariant: Bouncing Jimmy Jangles, same energy, different orbit. Open: Bouncing Jimmy Jangles
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We’re Just a Few Lost Souls, Living in a Fishbowl
At first glance, a contained aquatic world, a familiar fishbowl scene. Look closer and it becomes a diorama of the subconscious, where time and form go soft at the edges. The inhabitants are not common pets, they are primordial echoes, trilobites, annelids, and other ancient lifeforms rendered in stark geometric shapes.
Open: Fishbowl I -
We’re Two Lost Souls Living in a Fish Bowl, Too
A meditation on the quiet beauty of confinement. This kinetic study invites the observer to breathe in rhythm with the silent ballet of existence. Sanctuary and restraint, at once. A calm surface with pressure underneath.
Open: Fishbowl II -
The First Ephemeral Bloom
A bloom that does not announce itself with fireworks. It arrives, unfolds, and then slips away, leaving you with the feeling that you watched something alive.
Open: The Ephemeral Bloom -
The Second Ephemeral Bloom
The second pass. Same DNA, sharper edges, deeper drift. The system remembers what it learned, then tries to outgrow its own rules.
Open: The Second Ephemeral Bloom
These are not just pretty screens. They are little worlds with their own weather. Give them time, and they start talking back.
Games
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Sailing Away
We made this with AI. Your mission is simple, but the journey is perilous. Guide your yacht, the JJ, across 5000 meters of ocean to reach a tropical island. Stay afloat, stay alert, and sail true.
Open: Sailing Away -
Farkle Dice Game, also known as 10,000
The kind of dice game that starts as a friendly warm-up and ends in accusations, bargains, and one last roll that ruins your evening, in the best way.
Open: Farkle / 10,000 -
Tetris Clone
A clone of the classic falling-piece obsession. Clean, brutal, hypnotic. It starts as geometry, ends as psychology.
Open: Tetris Clone -
Bouncing Bunnies
Abstract action chaos. The kind where you look away for half a second and the whole screen starts telling a different story.
Open: Bouncing Bunnies -
Cave Runner
You are moving forward because the cave says so. Run, react, learn the rhythm, then break the rhythm, because survival likes a bit of imagination.
Open: Cave Runner -
Space Invader Clone
A classic rebuilt in the garage. Simple rules, relentless pressure. The screen becomes a small battlefield, and you become stubborn.
Open: Space Invader Clone
Tip: these builds are happiest on a proper screen. Mouse, keyboard, space to breathe. On mobile they can still run, but they will feel tighter, louder, and less forgiving.
How to Use This Page
Treat it like a command deck. Pick a card, open a portal, see what happens. Some projects are art that behaves like a system. Some are games that behave like a dare. All of them are part of the same experiment.